Reptomancer. chosen, healer, and reptomancer are all hot af, but i'd marry silent before any of them Reply reply TyrantRC • idk man, donu be looking kinda thicc, and don't tell me you don't want to do nasty things to that hole. Reptomancer

 
chosen, healer, and reptomancer are all hot af, but i'd marry silent before any of them Reply reply TyrantRC • idk man, donu be looking kinda thicc, and don't tell me you don't want to do nasty things to that holeReptomancer  6

On an elite like Reptomancer or the Gremlin Leader, Watcher does sometimes have the ability to simply focus and burst down the main elite before the minions do much damage. 1 Energy | This turn your next 1(2) Skill(s) is(are) played twice. Fight is tough for sure. I'm preeeetty sure those are the right. It mostly did and I got really far, but then I reach this thing called a Reptomancer which seemed deadly. The enemy may seem to have low damage values for an elite, but the Enrage buff it grants itself combined with the Skull Bash's applied Vulnerable make for a tough fight for most decks. Was on a perfect run with Ironclad ( the only run I was absolutely sure I could walk by the final boss), when I encounter the new enemy added in the most recent patch. From new enemy to Act 3 nightmare, and then finally to Act 3 elite, the Reptomancer takes the concept of disposable minions to an extreme. So did I play my cards wrong or have the wrong cards?It's especially bad in the Gremlin Leader and Reptomancer fights. I was also lacking draw outside offering (which was also an issue in that fight because 6 HP is a lot when you only have 20 HP and draw into a pain which damages you more). Gain 1 Energy at the start of each turn. It doesn't matter that it doesn't scale with strength, the numbers on that card are high enough to carry you through Act 3 hallway fights and Reptomancer, and it's fine against bosses too. Weekly Patch 54: Loop Fixed issues where some monsters dealt the incorrect damage with Philosopher's Stone on turn 1. Pierre-Gilles de Gennes introduced (and named). Why play this dude when running into Reptomancer probably kills you by default unless you purposely pick a ♥♥♥♥ deck? No wonder his win rates are so bad. 07 1 Collectible from $8. Also, Alchemize not upgraded isn't likely a real card in A1730 ratings. One of my favorite brands, personally. The only way I can see to beat her is to take out her daggers as fast as possible, probably using whirlwind or something similar. you're struggling, then you'll often need to heal at rest sites anyways, so Fusion Hammer provides extra energy with no downside. You've now dealt 14 damage to the dagger. Monsters are the ”basic enemies” of Slay the Spire, and landing on their icon on the map will incur a battle with one or more, depending on the floor. Hard to do that with a 100+ dmg turn. 15 block is quite a lot if you don't have block scaling. Custom Mode is a game mode unlocked by playing a Daily Climb. Act 2 is definitely the hardest in terms of hallway fights. Elite Monsters and Bosses Guide. Reptomancer is way harder imo. It also allows them to customize Seed, Character and Ascension levels beyond those unlocked. Every Card, Character, Relic, Curse, Event, Enemy and Potion in Alphabetical Order. There's your answer. was a California State. Pretty top-shelf but worth every penny. Nemesis can hit you for 45 as soon as turn 2, and Reptomancer hits for 100 (!!) on turn two if you haven't killed any daggers, plus the daggers are already putting wounds in your deck. TheIncomprehensible. In reptomancer, it's when repto dies. I was at almost full hit points when I met the reptomancer, so I figured I'd be fine. Reptomancer is an Act 3 Elite that depends on minions to chip away at you as the rounds go on, and it makes for a pretty effective strategy. It gives you 1 common, 1 uncommon, and 1 rare relic. Leave the daggers alive, daggers cause inconsistency through wounds, daggers commit honorable mitsubishi by throwing themselves at your. Dead Branch + Corruption has been the most broken combo in the main branch for a long time, and can be further bolstered through the various Ironclad exhaust support options (Feel No Pain, Dark Embrace, ect. Orange Pellets is great for dispelling the debuffs the Heart gives you on Turn 1. Juggernaut should be treated as a low-tier. Hunkfish • 1 hr. Honestly, Philo Stone is now much more takable since the nerf. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. ) Philosopher's Stone is a Boss Relic. The power level drops off somewhat in Act 3 which only has Reptomancer as the standout fight where this shines. Even if you evoke all 3 orbs right away, you still get 24 aoe damage, compare to. (Deck also had two self repairs after a transform, so I could eat a decent amount of damage and be fine. The numerical difference between Thunderclap and Immolate is why Immolate actually solves your aoe needs by itself and Thunderclap needs other support to do. By Sampstra Games and 1 collaborators. Do note that Reptomancer cannot use either damaging attack repeatedly, so if she used the multi-hit move, she will then use the single attack. When they are defeated, they will drop coins, a selection of three cards, and sometimes a potion . ), and lots of other outliers like that tantrum you took to kill elites which later blocks for 18 with 👈 and mental. Reply. The only place the targeting gets fiddly is on Reptomancer if there's 3 or more daggers, sometimes selecting the one you want is a pain Reply reply Mean_Agency_5808So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. Probably my fault for not rolling the dice correctly on the first two turns. Damnit. It gives you 1 common, 1 uncommon, and 1 rare relic. 3 and 4 blocks either of the first 2 attacks, 0 or 1 blocks either of the 2nd cycle hits Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Yeah but Collector ain't gettin that G-Leader dick on the reg tho, like Reptomancer. This project is a simple self-driving toy vehicle that drives along a path marked with blue painter's tape, stopping at 2 red stop markers. If not, defect usually has to settle for frontload or just insane frost shielding. A predator+ without the card draw. • 4 yr. Yay, fun. For boss fights, though, it's not as great. So the best Custom Squad consists of all Ranged mechs or at least 2. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games…Reptomancer is an Act 3 Elite that depends on minions to chip away at you as the rounds go on, and it makes for a pretty effective strategy. Ritual dagger benefits from no such downsides. Winning a run in each Ascension will unlock the next Ascension for that character only. Between the addition of A17 and Reptomancer's promotion, the strategy was to fight elites instead of hallway fights to avoid Reptomancer. For some bizarre reason the the Rocket. 6 block for free every turn is enough for most fights until Act 3 (every turn in act 1, half of the turns in act 2, give or take). Reptomancer poses the largest threat of the three in general, and needs more cards specifically drafted for that fight than the other 2. Gremlin Nob ALWAYS applies vulnerable on turn 2, Slavers go from being a fight that will soften you up to a fight that will 100-0 you, and Reptomancer goes from something you spend a decent amount of time killing daggers to something you need actual area damage for or you WILL die. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. The total sum of damage (if you can't kill the daggers on the first turn, she summons, and then chooses to attack on the second turn) will be 9 from a newly summoned dagger + 22 and vulnerable from the reptomancer + 37 × 2 from the two previous daggers. Definitely not balanced. Remove all strikes/defends is incredible. You can, in fact, have too many Shrugs, that you can't get to your essential powers/attacks. But then one enemy will just wreck my face like it's nothing. So, Reptomancer can deal you 93 dmg in the second turn, how can you counter that. Option 2: Upgrade a card, 25% chance of a curse. Sentries, Act 2 elites are all really cool fights, Nemesis. I just had an Ironclad deck where I crushed that reaper elite and that. The deep, rich, smoky flavor really brings out the best in whiskey. Defeating an elite will grant you a random relic, 25-35 gold, a card reward and add a score bonus. Please nerf that. Upgrade it, and you'll turn those self inflicted statuses into card draw. Derived from the word reptile, reptation suggests the movement of entangled polymer chains as being analogous to snakes slithering through one another. Related Topics Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by Best Top New Controversial Q&A Add a Comment. Reptomancer dealing 89 damage on its 2nd turn. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. This is especially problematic against enemies who deal a ton of damage on turn 1, 2, or even 3 such as Reptomancer or Spear/Shield. 64. On the other hand powers are generally more impactful than either of those. You've now dealt 14 damage to the dagger. Even if you evoke all 3 orbs right away, you still get 24 aoe damage, compare to. 3) Ssserpent: gives you more and more gold which gives you more and more stuff so the benefit gets bigger and bigger over time. At the start of your turn, gain Energy and increase this gain by 1. Same with the Act 4 elites. Same with the Act 4 elites. Can count on one hand the amount of times the head has killed me, usually my run was doomed anyways if he can kill me. enemies that have front loaded damage such as, slavers, snake plant, and shelled parasite hit for a large amount of damage the very first turn. ago. ago. I'm still only at two A20 heart kills total after hours of watching him and other good players and 10s of runs between the different chatacters, only winning with grossly powerful combos (ala Dead branch + corruption level of power), while he's there. With interactions, it's even better. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . Of course this all heavily varies depending on the deck and relics. Getting a Conclude in Act 1 means that you can take on Tri-sentry, double rats, triple rat, triple caterpillar, gremlin gang, slime gang etc no problem, and very helpful with most Act 2 fights. Slay the Spire. Since fights become much easier after one enemy dies, AOE isn't actually that important for very many fights in the game. AOE is the most helpful, but if you don't have any, you generally want to be able to burst down one of the daggers each turn. Add 1 (Upgraded) Shiv to your hand for each card discarded. I did notice that it occurred when there was already 1 minion, and when it attempted to summon two more it put one of them over the existing minion, looks like the same case here. Anything else should be a walk in the park. Ice Cream Rare Relic. Even at that point it’s still nice to have healing in the event you take damage, but at that point you’re usually better off playing a card that helps your scaling. 78K. Just thought of something that has prolly never happened to anyone: 3 gremlins and leader. Team Housekeepers' ford reptomancer. If rares were always better than uncommons which were, in turn, always better than commons, then Black Star would be far worse than Calling Bell. This card feels broken against Donu/Deca, but I very rarely die from that fight if I've already killed one of them, so it doesn't actually matter much. With reptomancer I can usually keep killing the daggers before they ever do their second attack. Thousand Cuts is really situational. Intermediate Full instructions provided 9. I've honestly found the Barricade build for the Ironclad to be one of the most consistent ones to pull off. Discussion of Matt Colville's "Running the Game" YouTube series and MCDM's "Strongholds & Followers", "Kingdoms & Warfare", "Flee Mortals!" 5th Edition supplements, ARCADIA digital magazine for 5th edition GMs and players, and other MCDM projects, and TRPG advice —————————————————— Need assistance with your. Cards that affect more than one enemy, such as Die Die Die and Cleave, are key to defeating the Reptomancer. Don’t want to interfere with the 3 cultists polyamory so yeah the other two bird cult enemies. e. Reptomancer Nemesis Spire Growth (EDIT: Or rather, Spire Spear/Shield, is what I meant. nemesis and reptomancer are some examples that come to mind. In this case, it's checking whether your deck can consistently defeat ~20 HP minions within two turns. Reptomancer can hit you for 100+ damage on turn two unless you can kill her daggers. Pandora's Box: The box can dick you over by replacing too many cards that can block. She can suck a big one. ago. ago. Yeah. But for that 1000 cuts is almost as good, and in some cases better. The thing about dagger spray I'd argue is that it maintains better relevancy through act 2 and 3 due to the aoe burst it provides (think act 2 elites, act 2 bosses, reptomancer, many act 2/3 hallways, awakened one). Once the end condition is triggered, the enemies leave and the reward screen is prompted, but in the case of bosses rewards are handled like separate event rooms. On the other hand powers are generally more impactful than either of those. Every time you play 3 Attacks in a single turn, gain 1 Strength. ago. His turns are pretty much all the same as far as chances are concerned. Born. Burst Silent Rare Skill . Cursed Key consistently grants energy every turn, immediately, and has a very delayed downside. In wrath, 24 (32) damage is a. Reptomancer is an Act 3 Elite that depends on minions to chip away at you as the rounds go on, and it makes for a pretty effective strategy. I was at almost full hit points when I met the reptomancer, so I figured I'd be fine. So, Reptomancer can deal you 93 dmg in the second turn, how can you counter that. )It's also often too slow a strategy against some hard-hitting enemies like Reptomancer in Act 3, and can be difficult to put into play without taking high damage. Just thought of something that has prolly never happened to anyone: 3 gremlins and leader. You'll need serious AoE damage to deal with her either way, or at least a deck strong enough for most elites. You have enough focus/orb slot scaling already, you want to not die to repimancer. I've tried reading guides, following recommendations on how to select cards, and can have really killer decks that are letting me survive Act 3 enemies with full health at the end of the fight. Therefore attacks that deal 6 damage, cause Torii not to activate, and then the damage is reduced to 5 by Tungsten Rod. All for One Defect Rare Attack. Focus the two first daggers first, you should be able to kill either both knives turn 1 or mostly kill both of them. Can count on one hand the amount of times the head has killed me, usually my run was doomed anyways if he can kill me. HP: 29-35 / 31-38 (A7+) Parties: 2 other Shapes, 3 other Shapes, Spheric Guardian and 1 other Shape. Imagine [[piercing wail]] in the Gremlin Leader and Reptomancer fights. Asdasd1dsadsa &nbsp于1年前 修改了 此页面。. Collector-Becky don't let homeboy smash nawutimean?It works especially great in Gremlin leader and Reptomancer fight, you can take down those minions one by one quickly. 2 Energy | Whenever you play a card, deal 1 (2) damage to ALL enemies. Remove all strikes/defends is incredible. The Regeneron Science Talent Search provides students a national stage to present original research and celebrates. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games…Or even Reptomancer can kill you turn 2 if you don't have enough card draw or AOE attack There are certain elites or bosses that I have to always consider when climbing because the enemies are relentless, and there are elites or bosses who I consider "the worst of the 3". Upgrade 1 Random card. Discussion: Reptomancer/Dagger. It helps killing one of the slavers in the act 2 trio. Especially when you add some edge-case possibilities like being somewhat low-ish on HP, but having Pantograph. ). Draw enough statuses to kill the leader. Reptomancer is scary no doubt but at least gives you a relatively non-scary turn 1 and you really shouldn't have gotten to act 3 in the first place without adequate AoE. It's often worth keeping an eye on the enemy hp to determine the order of the Pressure points. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Reply. I also love it in a Dead Branch run, though Silent + Dead Branch wins for a thousand reasons. Derived from the word reptile, reptation suggests the movement of entangled polymer chains as being analogous to snakes slithering through one another. You can do a lot with 3 cards and 6 energy on Watcher. Reptomancer is indeed a kick in the balls at times, but my point was that Reptomancer is also hard on the lower difficulties (relative to the overall difficulty of a low-ascension run). Reptomancer will end runs where you could have handily beaten the last boss. 1 (0) Energy | Place a card in your hand on top of your draw pile. A18 on ironclad right now, mostly play clad. 10. Reptomancer needs frontloaded AoE, Giant Head needs scaling, and Nemesis needs deck consistency. This relic, I think, is a lot stronger than people sometimes give it credit for. It also allows them to customize Seed, Character and Ascension levels beyond those unlocked. SPACEMANTIMEZ • 8 mo. Thus you are gaining a lot of rewards. Reptomancer sometimes attacks in the second turn, sometimes she summons another minion. The mechanical Defect has an interesting deck of cards that makes it one of the more intriguing classes. Nob is the abortion clinic of this game, sentencing your deck to. Gaming. The Reptomancer feels like she should be an event fight, like the Red Mask Bandits. Weekly Patch 51: Recursion. Looks like an electrodynamics to me. Attacks: Attacks upgrade at A2+. 2. Report Save Follow. Report Save Follow. Can use some adjoustments #1. Why do those attacks deal so much damage?Follow me on Twitch:my Discord:is an Act 3 Elite that depends on minions to chip away at you as the rounds go on, and it makes for a pretty effective strategy. Please nerf that. CryptoYes. So did I play my cards wrong or have the wrong cards?Sculpting Steel: This one is really good but also really fun. Option 3: Get a random relic, 75% chance of a curse. Monsters are the ”basic enemies” of Slay the Spire, and landing on their icon on the map will incur a battle with one or more, depending on the floor. Whereas it seems like Giant head is actually a lot easier relative to the overall difficulty at lower ascensions. ) At the start of each turn add a Smite into your hand. But decks' needs are not that consistent. ). On all other turns, has: 15% chance to Defensive Stance 15% chance to Gloat 25% chance to Face Slap 45% chance to Heavy Slash Moves cannot be used twice in a row: If the previous move would be repeated, the move that comes after it in the list. With thousand cuts, you spend 2 energy on thousand cuts and block, dealing let's say 3 damage, assuming you. Giant Head can destroy decks that scale poorly and slowly and Reptomancer punishes decks that don't draw AoE damage fast. The Reptomancer knives on the other hand are two-pump-chumps. soccercobra50. The same elite can appear multiple. Your first attack each combat deals 8 additional damage. The Champ is one of the three bosses encountered at the end of Act 2. Reptomancer is a common culprit. Of course, with the exception of curse, status cards as well as strikes and defends, because these cards are supposed to make your deck suffer. She doesn't fit in well as a normal Beyond enemy. However, one also appears in Act 2's Colosseum Event alongside a Taskmaster, provided the player opts to fight. I have no clue. Reptomancer wayyyy too op she literally summons up 3 daggers within 2 turns, each started dealing 25 dmg + she deals like 40 dmg how do you expect people to beat this. ago. Definitely not balanced. Sneaky Gremlin for example can spawn with 11 HP, so a Pressure Points+ will oneshot it. 1. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . Largely falls off in favour of scaling damage though Overall I think generally I like it slightly less than [[Compile Driver]] which does serviceable damage in Act 1 but. Does a lot of work in act 1, and is still often useful in act 3 for a few encounters (Reptomancer, Jaw Worms and Darklings). they both have decently chunky HP pools and the turns where you can attack freely are limited by their mechanics (intangible and summon. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Barrogh • 4 yr. Silent’s cards offer a lot of flexibility, making her a powerful character to experiment with deck synergies. Report Save Follow. Turns defense into a bit of offense. 1 - Don't fight an Elite in the first couple floors of Act 1 unless a whale bonus gives you a way to beat all of them. 2021 Regeneron STS Scholars. spirescan-bot. Thorns retaliate when hit, so you could skip 2 reptomancer daggers at best. Reptomancer makes it so you need either aoe or a ton of front loaded damage (both preferably) if you want to fight any elites in act 3. MrWorthy. A20 makes a big difference - you need a solution for all the Act 3 bosses, so Relics/Rares more likely to. Draw enough statuses to kill the leader. Hopefully the timing for this one is a bit better! Still no report on whether u/SkatesMcGates is doing their own thing or not, so I guess I'm the discussion/debate/poster guy for as long as there's anything to talk about. Reptomancer - summons minions in the first turn; depending on your deck, you should either focus your attacks on Reptomancer or the minions because the first two minions will deal massive damage in the second turn. That said, I ended up dying to Reptomancer because I didn’t have much AOE outside of combust, and I drew combust too late (and had low HP by that time in the fight). In this case, the OP didn't gain any health from Reptomancer or her minions. This means that you need a plan to deal with the daggers if you choose to go into an elite fight. ). Tldr: you are unlucky to miss 33% of the time 5 times. Sometimes your deck just isn't good enough to deal with +1 enemy strength. Browse game. Orrery vs. On the turn you draw it you're down one card draw, as you could of drawn a different, possibly more useful card if you hadn't drafted Brutality. ago. ) not knowing whether nemesis is attacking fur 45 on a tangible turn or whether reptomancer is attacking or summoning can be an issue in those fights. This means you need to act as if you’re fighting all three of them, respecting their mechanics as you make the final adjustments to your deck. Thank you for sharing that, I for some reason was thinking two bosses not that it would trigger over and over on a single boss to the point whenever you are at right angles against one, awesomesauce. So yes this can be quite powerful especially in act 2 but also against reptomancer, triple regen slimes and all bosses. The portal is only useful if you either think the rest of Act 3 won't help you kill the boss/Act 4, or there is a specific. My vote for the best common attack on Silent. Natasha Fooman. The Regeneron Science Talent Search provides students a national stage to present original research and. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . Pattern: 20% chance of. It's mostly a matter of killing the dagger minions asap - and to avoid their 25 damage attack you just need to be able to consistently do 20-ish damage a turn. Retains some utility in Act 2 against the Slavers and Gremlin Leader and might be the chip you need to take out Reptomancer daggers so still has some utility as a damage card. You can have a deck that wins against Champ, but die to Book of Stabbing. At the start of your turn, gain Energy and increase this gain by 1. ) She slaughtered me. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. Combust in particular will do tons of work against something like Slime Boss, where it will consistently deal damage for the rest. Slavers: 3, blocks attack when you're vulnerable/entangled (once again, also depends on your deck) Reptomancer: 4, blocks the big hit from 4 daggers and reptomancer. I had what I thought was a terrific Defect turtle deck that made heavy use of echo. I love Searing Blow decks or Heavy Blade Strength decks with this Relic, basically instant wins. on July 30th! Looking forward to. A deck that can reliably beat reptomancer needs solid front loaded damage (OR fast AOE) and strong block, because reptomancer hits like a. It's substantially worse than the other two variants of this card ( [ [Double Tap]] and [ [Burst]]) because you will naturally exhaust your powers out of your deck, but be left with this card dead drawing all day. I rarely take Barricade, but it can sometimes be very strong with solid block (especially Impervious) and an Entrench already. The daggers she summons also seem too big, and their attack animation aims at the lower left corner rather than at you. Hunkfish • 1 hr. . Things used in this project . Business, Economics, and Finance. Somewhat useless in Act III. Astrolabe: Astrolabe is almost always better. ago. Losing a run will NOT reset any progress or decrease your Ascension. etc. In my opinion, after beating A20 heart several times, watcher's "Alpha" card is the worst. One of the Reptomancer’s attacks also has a weakening debuff. The biggest problems with this is that most of the Silent's defensive strat gives low amount of block (compare to Ironclad and you can see the difference) but has some other perks to go with it (such as cards like backflip, gives only 5 block (8 when upgrade) but. Reckless Charge (Ironclad - Attack) Cost: 0 Energy. A bad draw on turn 1 or 2 vs reptomancer and you’re in trouble. Now it works really well, probably too well for a common rarity card. Then another. By Sampstra Games and 1 collaborators. Defeating an elite will grant you a random relic, 25-35 gold, a card reward and add a score bonus. 0 Energy | Draw 2 (3) cards. We fused card games and roguelikes together to make the best single player deckbuilder we could. This event used to be really annoying by design. That said, I ended up dying to Reptomancer because I didn’t have much AOE outside of combust, and I drew combust too late (and had low HP by that time in the fight). An empty floor is always a really bad thing, as was the relic option. . I have created a guide that explains how different monsters and bosses behave and how to use that to your. Reptomancer poses the largest threat of the three in general, and needs more cards specifically drafted for that fight than the other 2. Sorry for ♥♥♥♥♥♥♥♥♥♥♥, but this daily run was going well. 29. , even the tri-sentries attack for 18. Crypto174K subscribers in the slaythespire community. This relic, I think, is a lot stronger than people sometimes give it credit for. . To real problems are that it's entirely useless in act 1 and throughout most of act 2 though. Glacier is 11 block for 2 energy, and then 4 block every turn for the foreseeable future. Add a Burn into your discard pile. You take advantage of Defect's ability to handle act 1 extremely well, otherwise you wouldn't be beating the act 1 bosses "without issue". Reptomancer: 4. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. In my opinion: 1) Gremlin Mask: a STATIC annoyance it doesnt get any worse. Data accurate as of April 28. Baldur's Gate 3. Giant head is great for power based defect because you get 3 turns to scale before you need to block meaningfully. Upon pick up, choose an Attack card. Custom Mode is a game mode unlocked by playing a Daily Climb. The Reptomancer is an elite encounter fought in Act 3. 15 block is quite a lot if you don't have block scaling. I was at almost full hit points when I met the reptomancer, so I figured I'd be fine. It was a 30 minutes run without meaningful decisions when my normal average playtime on stream was like 2 hours. One of the awkward boss relic, its value has high variance yet still have a minor drawback. Dallium • 4 yr. u/greenlaser73 (definitely not just pillows scrunched up under. I think she was buffed upon being promoted to an Elite, though. Data accurate as of April 28. The passive block that this grants is usually enormous by the end of the run. A carnage that doesn't exhaust. The only really flashy thing this relic can do is allow you to block Vulnerable from Collector with only a single artifact charge, as the debuff order there is weak-vuln-frail and ginger will prevent artifact from being used on weak sources. ago. Barricade (Ironclad - Power)Floor 40 Reptomancer, 16 damage Floor 42 Giant Head, 13 damage Floor 44 Nemesis, 12 damage Floor 48 Reptomancer, 3 damage Floor 50 Donu and Deca, 5 damage By my measure I perfected 2 of these fights, but the game awarded me Perfect x 2 and Champion x 7 for a final score of 1363. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . My character was half HP and I didn't have enough block to counter this. One of the.